In the interests of trying to roll an adventurer capable of surviving the journey to his own doorstep, I'm trying again. I can't roll that horribly twice.
Str - 12
Dex - 8
Con - 3 (I spoke too soon)
Int - 7
Wis - 12
Cha - 7
Sigh. At least this chap will have the sense to know he's not cut out for an adventuring life. He's a germ haven. But he can open a door, probably onto his own foot. And isn't bright enough to listen to his own common sense about his abilities. Oh, and he's charmless.
Great. Just great. I herewith announce my intention of rolling a character every evening until I get someone playable.
The dice mock me.
Wow. What is it with us and Con scores?
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