Showing posts with label Den of the Slave Takers. Show all posts
Showing posts with label Den of the Slave Takers. Show all posts

Friday, 11 May 2012

Misguided Mushroom person

Adding to the gallery of ludicrous, yet potentially lethal monsters, I present the Myconid. 

They were the most dangerous opponents the Den of the Slave Takers players met despite the inherent hilarity of fighting off three giant mushrooms.  Their spore attacks are no joke.

A not-terribly-interesting update

Short roundup of what's happening in game world.


Den - the one-shot adventure I am running for a group of 4e novices - has gone well.  They've survived a horrible cult, a deranged halfling priestess and a selection of misguided mushroom people.  They've also acquired a meteorite shard of dubious origin and rescued most of the people they set out to rescue.  Result all around I'd say.  Even better is that the group wants to continue.  Makes me happy. 

Tombs I are confronting one of the more irritating opponents the Tomb of Horrors has to offer.  A gargoyle that turns itself back into impervious stone when you hit it hard enough.  Alas for them, it guards the way to their ultimate quarry, so they are currently surrounding it and waiting for it to come back to life long enough for them to hit it.

Tombs II are engaged in negotiations with a group of pirates as they attempt to make their way to Sigil.  Slaad eggs are involved.  Their tiefling warlord has been notably inventive.  It was her plan to take a brass band and mercenaries to a dock to create a large-scale distraction. 

Our home game is approaching a climactic encounter.  We get to play tonight and I'm looking forward to it.  This is a campaign devised and run by my son, so we're making the most of him before he vanishes into exam hell.


On the practical front, washing machine loaded with bloodstained shirts (fake blood, which I'm assured comes out with pre-washing, although I have my doubts).

Planning session for next years Youth Theatre productions.  With a team of two, it's extremely difficult to get all 150+ members on stage every year, so I think we may have to think again about how we do this.  And find plays.

What else?  Oh, yes.  Replace the burst tire.  Leaving the boot depot of dreams yesterday, I managed to burst a tire and ended up waiting for the AA in a garage forecourt while they fitted the temporary wheel.  All was well and the necessarily slow journey home was rather therapeutic.  Driving through the Dales in the rain is remarkably beautiful.  Soul food - which let's face it, I probably needed.




Sunday, 18 March 2012

Back to the games and other trivia

Ah Crivelli.  One of my favourite artists.  His fruit obsession is a source of joy.  Anyway, an image of a Mother for the day.  One who bears precisely no resemblence to me.

Shush.

I should be at the theatre and will be in about half an hour.  Overslept.

However, it is Mother's Day.  I am a Mother.  Therefore it is decreed that as a  Mother I can have on this day an hour to do what I want.  Which is update games.  So I did.  So there.

And where are they now, those brave gamers of mine?

Well, it's all fairly exciting.

Tombs I are embarking on the epic fight against their fully-equipped, fully-rested evil selves.  From experience, this is a very tough one.  See here for why. 

Tombs II are busy concocting an elaborate and wondrous plan to raid a Gith pirate ship.  This involves incompetent mercenaries, a small band and a missing otyugh.

Lost City are dealing with Trignotarb succession issues on the one hand and a gigantic spider with nasty young on the other.  In both cases, the tool of choice is violence.  Team Spider are also getting to know the oklu - as strange servitor race with interesting powers.

Den of the Slave Takers have met the Slave Takers and are trying to get far enough into the nasty temple of Torog to rescue the prisoners. 

All normal stuff in fact, but I am happy to be back to more regular updating.

In other news, my Twelfth Night costume does not make me look like a light-fitting.  It is made of upholstery fabric and feels suitably heavy and good although I'm dimly aware that I may resemble a short, fat armchair from the back.

Today I learn to climb stairs in a long, full skirt, up a vertical ladder and down again.   This will be entertaining.  Or not.

Awardage went hilariously awry.  Many of my nominees were also nominated by other nominees leading to a sort of knock out effect.  It doesn't help that Google has taken it upon itself to prune my reading list.  Apologies to all concerned.

Wednesday, 7 March 2012

Splitting the party - everybody's doing it

Suddenly I'm not running four games.  Now I'm running seven.

Since the Lost City party decided to split up, the Tombs II team have followed suit.

There are valid reasons for those choices, but I now find myself attempting to run consecutive combats for Lost City.  This morning I made a crucial error when I thought one party member was dealing with Trignotarb royalty when in fact he was supposed to be several miles away fighting a spider invasion.

So far I haven't stuffed up the Tombs II  group who are mercifully  not in combat right now.  They however, have upped the ante yet again by splitting themselves into three groups.  Again, they have valid reasons.

At this rate, multiple personality disorder may be beckoning.

If the Den of the Slave Takers party decide to follow the trend I'll really worry. Luckily Tombs I have no good reason to split that I can see, but I may be underestimating them.

Saturday, 25 February 2012

Party time

A quick canter through the ongoing adventures of my various PbP games - as much for my own benefit as any dubious interest it may have for the casual reader.

The Tombs teams are both at a crossroads.  In the case of Group II, they have plunged through a portal and ended up in an alleyway stinking of fish.  Amazingly (and indeed for the first time ever), nobody is attacking them.


Group I are about to embark on the dispatching the architect of the Tomb of Horrors.  They have to get there first, which is an endeavour in itself.  Or should be.  I've already run this scenario with Group II and it was pretty tough for them. 

Group II comprise a well-bred tiefling warlord (almost certainly educated at Roedean), a lecherous wizard, a kickass halfling monk, a half-elf assassin and a rather insecure paladin. 

Group I have a serious masked avenger, a lunatic half-elf invoker, a deva attempting to atone for a lifetime as a rakshasa, a half-orc rogue raised by dwarves and a hobgoblin battlemind who moves like a tiger on vaseline.  With a flail. 

One of the joys of running the same adventure for two separate parties is watching the way they approach the same challenges entirely differently.

The Lost City gang have done something I would normally frown upon as it's generally reckoned insane.  They have split their eight strong party into two.  One bunch are dabbling in insect politics, while the other lot have discovered a bizarre race living in the ruins.  Both groups have a lot of information to take in and some interesting stuff to do.  I'm thoroughly intrigued to know how this will work out.

With four per group, it's probably not as crazy as it might sound to split up.  Plus, they're all good players and know the risks.  From my GMing perspective, it makes a lot of sense as between them they can pick up twice as much plot and information and it allows the individual characters a little more shine time - hard to manage with eight.

The 4e taster game (Den of the Slave Takers) is rattling along.  They sluiced through the first encounter with considerable ease and are about to enter the mushroomy depths of a crazed halfling priestess's hideout. 

Frankly, I'm agog with all of it.