Thoughts on the A-Z challenge.
Went into this with no plan, few expectations and boundless optimisim in my ability to waffle. Did have a list of sorts and occasionally looked at it - mainly so I could change my mind. I blog daily (or nearly so) anyway, so that wasn't an issue. Toyed with a theme, but decided against it. If I do this again, may pick one.
I lucked out almost immediately, meeting some dazzling bloggers very early on. That bouncing off each other became a regular thing and was fun, informative, and often moving as well. It continues, which is even better.
Looking through the blog lists became a kind of personal challenge. I felt honour bound to visit them all, rather than sit in my comfortable zone. Actually did do that, but it was slightly counter-productive. There were so many on the list. If something didn't immediately grab my fancy I moved on, and will have missed some good things as a result.
Some frustrations there. Following Wordpress blogs I liked was a hassle and a half. Forgive me, Wordpress users, but very few of you made it through. Finding the blog you'd just clicked was marked a "private" was another major put off. Curious to enter such into the A-Z where one of the objects is surely to increase traffic.
Even so, my blog reading list has more than doubled.
The surprise for me was writing the family stories and enjoying it. If nothing else, it confirmed that stories do matter. Which should not be a surprise at all, but feels rather indulgent when it's your own family you're writing about. More egocentric memoirs may well follow.
Showing posts with label A-Z. Show all posts
Showing posts with label A-Z. Show all posts
Monday, 7 May 2012
Tuesday, 1 May 2012
As you were
Trapped in the strange limbo of the A-Z challenge, I've nonetheless been doing other stuff this past month. Even if it doesn't feel like it.
First, a warm welcome to the new followers and friends. This is where reality hits and you all discover just how tedious and ranty I can be. To give you fair warning, this blog's title is not merely alliterative. It is descriptive. Who'd have thought?
Drama - is my bread and butter, so you get a lot of stuff about rehearsals, casts, costuming, directing, performance and so on.
Dice - gaming is another passion and I currently run four online games using D&D 4e rules. It also covers my attempts to build an RPG setting. Mikelmerck. So dearly loved, so often the bridesmaid.
Damsons - is a kind of catch all phrase for my ongoing attempts to organise my home and garden. We have a damson tree which fruits heavily and is a kind of emblem for the chaos that ensues when I try to keep things under control.
The next few days are going to be interesting. At the end of this week, the Malfi cast have their final rehearsals and then perform on Tuesday and Wednesday next week. Based on recent efforts, the audience will have a treat in part one and a horrible let down in part two, so that needs to change fast. I am no believer in things being all right on the night. I prefer solid preparation, but then I'm stodgy like that. Unsurprisingly perhaps, some of the cast appear to think differently.
Costuming for Malfi is on target with the exception of boots. I need many, many pairs still. Failing that, we may just have to go with black shoes, but it will be wrong and will grate horribly.
First though, I need it to stop raining long enough to mow the blasted lawn. Unfortunately, I have a special relationship with the weather gods. If I even think about getting the mower out and finding the extension cable, clouds rush to my aid and prevent my doing anything so energetic. While this is a great excuse, I'd like to get the grass cut before it becomes impossible to find my way into the house.
First, a warm welcome to the new followers and friends. This is where reality hits and you all discover just how tedious and ranty I can be. To give you fair warning, this blog's title is not merely alliterative. It is descriptive. Who'd have thought?
Drama - is my bread and butter, so you get a lot of stuff about rehearsals, casts, costuming, directing, performance and so on.
Dice - gaming is another passion and I currently run four online games using D&D 4e rules. It also covers my attempts to build an RPG setting. Mikelmerck. So dearly loved, so often the bridesmaid.
Damsons - is a kind of catch all phrase for my ongoing attempts to organise my home and garden. We have a damson tree which fruits heavily and is a kind of emblem for the chaos that ensues when I try to keep things under control.
The next few days are going to be interesting. At the end of this week, the Malfi cast have their final rehearsals and then perform on Tuesday and Wednesday next week. Based on recent efforts, the audience will have a treat in part one and a horrible let down in part two, so that needs to change fast. I am no believer in things being all right on the night. I prefer solid preparation, but then I'm stodgy like that. Unsurprisingly perhaps, some of the cast appear to think differently.
Costuming for Malfi is on target with the exception of boots. I need many, many pairs still. Failing that, we may just have to go with black shoes, but it will be wrong and will grate horribly.
![]() |
| Dream option |
![]() |
| Likely reality |
First though, I need it to stop raining long enough to mow the blasted lawn. Unfortunately, I have a special relationship with the weather gods. If I even think about getting the mower out and finding the extension cable, clouds rush to my aid and prevent my doing anything so energetic. While this is a great excuse, I'd like to get the grass cut before it becomes impossible to find my way into the house.
Sunday, 29 April 2012
Z is for Zebedee
Z
This is just a tiny bit misleading. While Zebedee features, the main focus of this post is the wonderful, surreal and generally fabulous Magic Roundabout. The show has a deserved cult following and brightened the early days of my childhood hugely. It ran for five minutes before the news every evening and was reliably entertaining.
It has a slightly bizarre history, which greatly amuses me. The BBC bought the original children's series from France and somehow the animations arrived but the scripts did not. To compensate for this (and possibly to avoid translation costs), the BBC decided to transmit the episodes with new scripts created by Eric Thompson (father of Emma Thompson). He knew no French.
What you get with The Magic Roundabout is therefore Eric's unique take on what he thought was happening and bears precisely no resemblance to the French version of the stories. He also narrated, doing all the voices from Dougal the acerbic dog to Ermintrude the singing cow via Brian the snail, Dylan the stoner rabbit, Mr Rusty the tricycling gardener, Florence the human girl and Zebedee himself.
The Magic Roundabout was treated to a remake in 2005 which I admit I've not seen. Somehow I just don't want to. I loved the original and don't even dare watch the originals on Youtube in case they disappoint.
It was a joyous series. The plots were random to say the least and mattered hardly at all. The real joy was the characters. Every one was clear as crystal and while they were funny apart, together they were hilarious. Brian's cheery Mary Sunshine attitude invariably drove acerbic Dougal to the brink of insanity. Florence was the voice of sweet reason, and Mr Rusty worried about the magic garden. Ermintrude addressed everyone as "dear heart" and had wild fantasies about being a bus (among other things) while Dylan slumped under a tree in a stupor occasionally twanging his guitar.
At the end of every episode, just as everything was about to spiral out of control, Zebedee would appear and announce that it was time for bed. It was a little bit of heaven at the end of every weekday.
That seems like an appropriate place to leave the A-Z challenge 2012. Thank you for joining me on this alphabetic oddyssey.
This is just a tiny bit misleading. While Zebedee features, the main focus of this post is the wonderful, surreal and generally fabulous Magic Roundabout. The show has a deserved cult following and brightened the early days of my childhood hugely. It ran for five minutes before the news every evening and was reliably entertaining.
It has a slightly bizarre history, which greatly amuses me. The BBC bought the original children's series from France and somehow the animations arrived but the scripts did not. To compensate for this (and possibly to avoid translation costs), the BBC decided to transmit the episodes with new scripts created by Eric Thompson (father of Emma Thompson). He knew no French.
What you get with The Magic Roundabout is therefore Eric's unique take on what he thought was happening and bears precisely no resemblance to the French version of the stories. He also narrated, doing all the voices from Dougal the acerbic dog to Ermintrude the singing cow via Brian the snail, Dylan the stoner rabbit, Mr Rusty the tricycling gardener, Florence the human girl and Zebedee himself.
The Magic Roundabout was treated to a remake in 2005 which I admit I've not seen. Somehow I just don't want to. I loved the original and don't even dare watch the originals on Youtube in case they disappoint.
![]() |
| Zebedee. Guardian of the magic garden and its even more magical roundabout. |
It was a joyous series. The plots were random to say the least and mattered hardly at all. The real joy was the characters. Every one was clear as crystal and while they were funny apart, together they were hilarious. Brian's cheery Mary Sunshine attitude invariably drove acerbic Dougal to the brink of insanity. Florence was the voice of sweet reason, and Mr Rusty worried about the magic garden. Ermintrude addressed everyone as "dear heart" and had wild fantasies about being a bus (among other things) while Dylan slumped under a tree in a stupor occasionally twanging his guitar.
At the end of every episode, just as everything was about to spiral out of control, Zebedee would appear and announce that it was time for bed. It was a little bit of heaven at the end of every weekday.
That seems like an appropriate place to leave the A-Z challenge 2012. Thank you for joining me on this alphabetic oddyssey.
Saturday, 28 April 2012
Y is for Youth and Yeth Hounds
Y
I hated being a Youth - as in "the youth of today", aka teenaged. Childhood was interesting, but youth was something that didn't agree with me. What I really wanted was to hibernate for 7 years, from the ages of 12-19 until I turned back into something recognisably human. If someone had offered me the option to do so, I'd have taken it, but sadly they did not and I had to take my own measures.
These measures included being paranoid, anti-social and cultivating a yak-type hairstyle which still stands me in good stead. The upside was that since I isolated myself very effectively from my peers, I had a lot of time on my hands and read obsessively. Bear in mind that I am still incapable of going anywhere without at least two paperbacks stashed in my handbag. At that stage of my life, I read while walking down the road. Myths, legends and fantasy were my areas of choice, and this is where the Yeth Hounds come in.
Several other A-Zers have dealt with the Wild Hunt of which the Yeth Hounds form such an important part. Also known as Yell Hounds and Gabriel Hounds, they appear in a number of northern mythologies. I haven't found any southern instances, but they may exist.
The origins of the hounds possibly lie in flocks of migrating geese. Human imagination has turned that eerie sound into spectral hounds. They cannot be turned aside. If they catch your scent, they will run you down and there is no escape. Lean white hounds, with baleful eyes and red ears, they race across the autumn and winter skies, led variously by the devil, Herne and Odin. Typically the hunt is not evil. It can be summoned for a purpose however, and as a neutral force, will obey a sufficiently powerful caller whether good or bad.
I've got to admit that the first time I read about the hounds, I stayed awake all night jumping at shadows and fleeing under my duvet at all the night sounds I'd never noticed before. They still terrify me. Now however, I'm more interested in them for the way they keep popping up in mythology and I'm still curious about why they should be such a northern phenomenon.
All that self-imposed isolation meant that I at least emerged from my teenage years very widely read indeed. Completely lacking in social skills mind you. Which may have contributed to my disasterous start in the romance game.
All this is a very long time ago now, but the me that emerged from the youth-phase is still the me I wake up with. Most of the basic obsessions were in place and while some of them have mellowed, others have evolved and grown deeper. Maybe the hounds got me after all. Some things can't be escaped.
I hated being a Youth - as in "the youth of today", aka teenaged. Childhood was interesting, but youth was something that didn't agree with me. What I really wanted was to hibernate for 7 years, from the ages of 12-19 until I turned back into something recognisably human. If someone had offered me the option to do so, I'd have taken it, but sadly they did not and I had to take my own measures.
These measures included being paranoid, anti-social and cultivating a yak-type hairstyle which still stands me in good stead. The upside was that since I isolated myself very effectively from my peers, I had a lot of time on my hands and read obsessively. Bear in mind that I am still incapable of going anywhere without at least two paperbacks stashed in my handbag. At that stage of my life, I read while walking down the road. Myths, legends and fantasy were my areas of choice, and this is where the Yeth Hounds come in.
![]() |
| Illustration by Anne-Marie Perks |
The origins of the hounds possibly lie in flocks of migrating geese. Human imagination has turned that eerie sound into spectral hounds. They cannot be turned aside. If they catch your scent, they will run you down and there is no escape. Lean white hounds, with baleful eyes and red ears, they race across the autumn and winter skies, led variously by the devil, Herne and Odin. Typically the hunt is not evil. It can be summoned for a purpose however, and as a neutral force, will obey a sufficiently powerful caller whether good or bad.
I've got to admit that the first time I read about the hounds, I stayed awake all night jumping at shadows and fleeing under my duvet at all the night sounds I'd never noticed before. They still terrify me. Now however, I'm more interested in them for the way they keep popping up in mythology and I'm still curious about why they should be such a northern phenomenon.
All that self-imposed isolation meant that I at least emerged from my teenage years very widely read indeed. Completely lacking in social skills mind you. Which may have contributed to my disasterous start in the romance game.
All this is a very long time ago now, but the me that emerged from the youth-phase is still the me I wake up with. Most of the basic obsessions were in place and while some of them have mellowed, others have evolved and grown deeper. Maybe the hounds got me after all. Some things can't be escaped.
Friday, 27 April 2012
X is for XP
X
XP stands for experience points.
Experience points are a way of keeping score in an RPG. Earn enough of those little bunnies and your character gets better, stronger and more awesome. Win enough XP and you gain a level and get harder to kill.
Easy.
Or not. As with many niche hobbies, there are a multitude of loudly voiced views on XP and the earning thereof. The idea of course, is to encourage players to do things they might not otherwise consider doing. Deadly and dangerous things.
Back in the early days of D&D it was extremely simple. If you killed a monster, you earned XP. If you picked up treasure, you earned XP. Under the rules, only the person who delivered the killing blow earned any XP. This lead to a lot of very grumpy fighters who had spent ages swatting at a monster to reduce it enough for the killing blow to be delivered by someone else entirely. It also lead to the kind of larcenous behaviour that gets role players a bad name. "Ooh, we're at the inn. I take the candlesticks! Worth 20XP."
Gaining levels was nigh impossible for classes who didn't kill things or steal things, especially as not all classes gained levels at the same rate. A fighter only needed 1000XP to go up from level 1 to level 2, but a magic user needed 2,500. Bit of disparity there as your average magic user was completely useless until level 3 and it took an eternity to get there.
The theory here was that high-level magic users were so dangerously powerful that they had to gain their goodies slowly. Tales abounded of magic-users who could demolish the entire campaign with a well-chosen spell. Fighters, clerics and thieves became progressively less useful as they went up in level compared to the magic-user. Those variable XP tables were intended to level the playing field.
Old school gaming has a lot of things going for it, but longevity of characters isn't normally one of them.
Later iterations have taken a wider view of how XP can be earned. Quick thinking, disabling traps, cunning plans and fast talking are also valid methods of gaining those cherished points. These are also open to abuse, of course, but it is a fairer system. It encourages players to build more varied characters good at more than one thing for a start. It encourages GMs and adventure writers to provide a buffet of challenges beyond killing things and taking their stuff.
Most games now allot XP equally to all players, regardless of the contribution they made to the encounter. The fighter who flubbed her diplomacy check at a crucial moment is not penalised any more than the cleric who failed to land a blow against the dragon. Equally unfair you may say, but so much depends on the dice - and we all have horrible rolling days. Or months, in my case.
Personally, I'm tending to bottle out of XP allocation altogether and decide when the players have done enough to gain a level. In a PbP that works out at an average of five enounters. In a table game, probably 9-10. Encounters being any kind of interactive situation.
That covers a multitude of sins, but allows me to reward creatively minded parties as well as the more mainstream groups. I currently have two parties traversing the Tomb of Horrors (the 4e version). One party are currently earning their XP in the traditional way by wiping out the denizens of a dungeon and surviving traps. The other group are prancing around Freeport with a brass band and a box of slaad eggs. Both are earning XP. They're just doing it in their own special ways.
XP stands for experience points.
Experience points are a way of keeping score in an RPG. Earn enough of those little bunnies and your character gets better, stronger and more awesome. Win enough XP and you gain a level and get harder to kill.
Easy.
Or not. As with many niche hobbies, there are a multitude of loudly voiced views on XP and the earning thereof. The idea of course, is to encourage players to do things they might not otherwise consider doing. Deadly and dangerous things.
Back in the early days of D&D it was extremely simple. If you killed a monster, you earned XP. If you picked up treasure, you earned XP. Under the rules, only the person who delivered the killing blow earned any XP. This lead to a lot of very grumpy fighters who had spent ages swatting at a monster to reduce it enough for the killing blow to be delivered by someone else entirely. It also lead to the kind of larcenous behaviour that gets role players a bad name. "Ooh, we're at the inn. I take the candlesticks! Worth 20XP."
Gaining levels was nigh impossible for classes who didn't kill things or steal things, especially as not all classes gained levels at the same rate. A fighter only needed 1000XP to go up from level 1 to level 2, but a magic user needed 2,500. Bit of disparity there as your average magic user was completely useless until level 3 and it took an eternity to get there.
![]() |
| Beware the might of the magic user |
The theory here was that high-level magic users were so dangerously powerful that they had to gain their goodies slowly. Tales abounded of magic-users who could demolish the entire campaign with a well-chosen spell. Fighters, clerics and thieves became progressively less useful as they went up in level compared to the magic-user. Those variable XP tables were intended to level the playing field.
Old school gaming has a lot of things going for it, but longevity of characters isn't normally one of them.
Later iterations have taken a wider view of how XP can be earned. Quick thinking, disabling traps, cunning plans and fast talking are also valid methods of gaining those cherished points. These are also open to abuse, of course, but it is a fairer system. It encourages players to build more varied characters good at more than one thing for a start. It encourages GMs and adventure writers to provide a buffet of challenges beyond killing things and taking their stuff.
Most games now allot XP equally to all players, regardless of the contribution they made to the encounter. The fighter who flubbed her diplomacy check at a crucial moment is not penalised any more than the cleric who failed to land a blow against the dragon. Equally unfair you may say, but so much depends on the dice - and we all have horrible rolling days. Or months, in my case.
Personally, I'm tending to bottle out of XP allocation altogether and decide when the players have done enough to gain a level. In a PbP that works out at an average of five enounters. In a table game, probably 9-10. Encounters being any kind of interactive situation.
That covers a multitude of sins, but allows me to reward creatively minded parties as well as the more mainstream groups. I currently have two parties traversing the Tomb of Horrors (the 4e version). One party are currently earning their XP in the traditional way by wiping out the denizens of a dungeon and surviving traps. The other group are prancing around Freeport with a brass band and a box of slaad eggs. Both are earning XP. They're just doing it in their own special ways.
Thursday, 26 April 2012
W is for Way through the Woods
W
Yet, if you enter the woods
Of a summer evening late,
When the night-air cools on the trout-ringed pools
Where the otter whistles his mate,
(They fear not men in the woods,
Because they see so few.)
You will hear the beat of a horse's feet,
And the swish of a skirt in the dew,
Steadily cantering through
The misty solitudes,
As though they perfectly knew
The old lost road through the woods.
But there is no road through the woods.
About two years ago, I got involved in some play testing for Open Design's Courts of the Shadowfey. I had enough time and cash to become a patron and got the opportunity to contribute fairly actively on the design. At the early stages we bandied about a lot of ideas for how the thing should work - what made is strangely fey, what people feared about the fey and so on. The picture and poem combo above was a trigger point for me.
For anyone not aware of Wolfgang Baur's work and his inspirational patronage system, I beg you to take a look if you are at all interested in RPG design. It offers a unique platform for development within a defined structure and I found it an incredibly helpful experience. I would (and will, when funds allow) contribute again.
That, however, is not the entire point of this post.
The other point is that looking for the way through the woods is a kind of symbol for the hunt for inspiration. That moment when the spark hits. All of us look for it. All of us recognise it when it hits. I'm not sure you can force it, but I am sure that continually looking doesn't hurt. You never know what the trigger will be. Mine tend to be images and words.
Ways through the woods. So elusive, so rewarding, so frustrating.
![]() |
| Path through the woods. Pierre Auguste Renoir (1874) |
THEY shut the road through the woods
Seventy years ago.
Weather and rain have undone it again,
And now you would never know
There was once a road through the woods
Before they planted the trees.
It is underneath the coppice and heath,
And the thin anemones.
Only the keeper sees
That, where the ring-dove broods,
And the badgers roll at ease,
There was once a road through the woods.
Seventy years ago.
Weather and rain have undone it again,
And now you would never know
There was once a road through the woods
Before they planted the trees.
It is underneath the coppice and heath,
And the thin anemones.
Only the keeper sees
That, where the ring-dove broods,
And the badgers roll at ease,
There was once a road through the woods.
Yet, if you enter the woods
Of a summer evening late,
When the night-air cools on the trout-ringed pools
Where the otter whistles his mate,
(They fear not men in the woods,
Because they see so few.)
You will hear the beat of a horse's feet,
And the swish of a skirt in the dew,
Steadily cantering through
The misty solitudes,
As though they perfectly knew
The old lost road through the woods.
But there is no road through the woods.
(Rudyard Kipling)
About two years ago, I got involved in some play testing for Open Design's Courts of the Shadowfey. I had enough time and cash to become a patron and got the opportunity to contribute fairly actively on the design. At the early stages we bandied about a lot of ideas for how the thing should work - what made is strangely fey, what people feared about the fey and so on. The picture and poem combo above was a trigger point for me.
For anyone not aware of Wolfgang Baur's work and his inspirational patronage system, I beg you to take a look if you are at all interested in RPG design. It offers a unique platform for development within a defined structure and I found it an incredibly helpful experience. I would (and will, when funds allow) contribute again.
That, however, is not the entire point of this post.
The other point is that looking for the way through the woods is a kind of symbol for the hunt for inspiration. That moment when the spark hits. All of us look for it. All of us recognise it when it hits. I'm not sure you can force it, but I am sure that continually looking doesn't hurt. You never know what the trigger will be. Mine tend to be images and words.
Ways through the woods. So elusive, so rewarding, so frustrating.
Wednesday, 25 April 2012
V is for Venice
V
I'm ashamed to admit that I didn't want to go to Venice. Really. Part of my History of Art degree involved spending three months in Venice and I fought tooth and nail to avoid this horrible fate. Quite why I was so against the idea is now lost to me, but if I had the chance to go back I'd smack the 20 year old me pretty hard and tell her not to be such a daft baggage. Luckily, I had no choice. Got off the train at Santa Lucia station, looked across the canal and fell in love. Reluctantly and irrevocably. My telegram home to let my mother know I'd arrived safely was short and to the point. "Damn."
So, what's to love so much?
Well, it's so practical for one thing. For all the glamour of the palaces lining the Grand Canal, at bottom they are just flashy docks. You can trace the history of Renaissance and Baroque architecture in those buildings. All of them were built by great Venetian families with two purposes in mind. Showing off outrageously and allowing easy access to storehouse space.
It hasn't really changed. I think of Venice as a kind of hermit crab. It is built on the sound principle of accretion. Bits get stuck on here and there, but since the city can't expand, the basic structure and layout are the same as they were 900 years ago.
The Rialto Bridge is a comparative newcomer on the scene. Prior to the stone one opened in 1591, there had been a wooden structure. This eventually collapsed under the weight of a major procession, but can be seen in the picture below.
The replacement was the familiar thing still around today.
All of Venice is like this. The street map would be just as familiar to Tintoretto as it is to any baffled tourist.
The hermit crab analogy holds up in another way too. The Venetians were notorious as pickers up of unconsidered trifles to send home to La Serenissima. A bronze horse here, a gold pillar there. There is no particular rhyme or reason to it. If it looked pretty, or was valuable or could show the world that Venetians had been there and done that, home it went.
Unlike, say, the beautifully organised Renaissance perfection of Vicenza down the road, Venice lacks any kind of unifying theme. The result should be a mess, but like the hermit crab, it has a style all its own. San Marco is the perfect representation of this and prompted Mark Twain to say that the basilica looked like a "vast bug taking a meditative walk."
It wasn't just pretty objects either. Venice was well known as a melting pot of ideas and technology as well. Many of them were picked up from the dangerous east and the Serenissima was regarded with permanent suspicion by rest of Europe. Venice has been a haven for many outcasts as long as they were useful outcasts. Practicality has always taken precedence over any need for orthodoxy. Indeed, the Venetians gave their real devotion to the Serenissima - that mythic aglomoration of ideas and place that combined government and city in one.
For the first time visitor, Venice is a hideously confusing city. Although it is very small indeed (you can walk it end to end in an hour), it is also, without question, the easiest place in the world to get lost in. Helpful signs on the walls mean nothing at all. Wide (by Venetian standards) calle* peter out entirely or end in canals. Narrow calle with no apparant exit open abruptly onto small unlabelled campi*.
At this point you can either consult your map and get even more confused or take the Red Queen's advice and walk in the opposite direction to the one you think you should be going in. Doing so results in you finding your destination almost immediately. If you're lucky, you may end up at Paolin, purveyers of the best ice cream I have ever tasted.
I've long wanted to build a campaign around Venice. It is the perfect amalgam of the an urban setting with dangerous areas, Byzantine rules and mysterious people. Writing this has reminded me of it and once Mikelmerck is slightly more concrete, this is where I will turn my attention.
Beautiful Venice. You bizarre product of extreme pragmatism and magpie instinct. I'd go back in a heartbeat.
* - calle. The Venetian term for a street
* - campi. Plural of campo (small square)
I'm ashamed to admit that I didn't want to go to Venice. Really. Part of my History of Art degree involved spending three months in Venice and I fought tooth and nail to avoid this horrible fate. Quite why I was so against the idea is now lost to me, but if I had the chance to go back I'd smack the 20 year old me pretty hard and tell her not to be such a daft baggage. Luckily, I had no choice. Got off the train at Santa Lucia station, looked across the canal and fell in love. Reluctantly and irrevocably. My telegram home to let my mother know I'd arrived safely was short and to the point. "Damn."
So, what's to love so much?
Well, it's so practical for one thing. For all the glamour of the palaces lining the Grand Canal, at bottom they are just flashy docks. You can trace the history of Renaissance and Baroque architecture in those buildings. All of them were built by great Venetian families with two purposes in mind. Showing off outrageously and allowing easy access to storehouse space.
It hasn't really changed. I think of Venice as a kind of hermit crab. It is built on the sound principle of accretion. Bits get stuck on here and there, but since the city can't expand, the basic structure and layout are the same as they were 900 years ago.
The Rialto Bridge is a comparative newcomer on the scene. Prior to the stone one opened in 1591, there had been a wooden structure. This eventually collapsed under the weight of a major procession, but can be seen in the picture below.
![]() |
| By Carpaccio (painted around 1490) |
The replacement was the familiar thing still around today.
![]() |
| By Canaletto (c.1750) |
![]() |
| Present day, courtesy of the Italian Tourist board |
All of Venice is like this. The street map would be just as familiar to Tintoretto as it is to any baffled tourist.
The hermit crab analogy holds up in another way too. The Venetians were notorious as pickers up of unconsidered trifles to send home to La Serenissima. A bronze horse here, a gold pillar there. There is no particular rhyme or reason to it. If it looked pretty, or was valuable or could show the world that Venetians had been there and done that, home it went.
Unlike, say, the beautifully organised Renaissance perfection of Vicenza down the road, Venice lacks any kind of unifying theme. The result should be a mess, but like the hermit crab, it has a style all its own. San Marco is the perfect representation of this and prompted Mark Twain to say that the basilica looked like a "vast bug taking a meditative walk."
It wasn't just pretty objects either. Venice was well known as a melting pot of ideas and technology as well. Many of them were picked up from the dangerous east and the Serenissima was regarded with permanent suspicion by rest of Europe. Venice has been a haven for many outcasts as long as they were useful outcasts. Practicality has always taken precedence over any need for orthodoxy. Indeed, the Venetians gave their real devotion to the Serenissima - that mythic aglomoration of ideas and place that combined government and city in one.
For the first time visitor, Venice is a hideously confusing city. Although it is very small indeed (you can walk it end to end in an hour), it is also, without question, the easiest place in the world to get lost in. Helpful signs on the walls mean nothing at all. Wide (by Venetian standards) calle* peter out entirely or end in canals. Narrow calle with no apparant exit open abruptly onto small unlabelled campi*.
At this point you can either consult your map and get even more confused or take the Red Queen's advice and walk in the opposite direction to the one you think you should be going in. Doing so results in you finding your destination almost immediately. If you're lucky, you may end up at Paolin, purveyers of the best ice cream I have ever tasted.
I've long wanted to build a campaign around Venice. It is the perfect amalgam of the an urban setting with dangerous areas, Byzantine rules and mysterious people. Writing this has reminded me of it and once Mikelmerck is slightly more concrete, this is where I will turn my attention.
Beautiful Venice. You bizarre product of extreme pragmatism and magpie instinct. I'd go back in a heartbeat.
* - calle. The Venetian term for a street
* - campi. Plural of campo (small square)
Tuesday, 24 April 2012
U is for Utnapishtim and Universal myths
U
Myths have deep roots. My own realisation came when I read the Gilgamesh epic for the first time and suddenly there was Utnapishtim right in front of my nose. "Whoa, that looks familiar ... man builds boat to avoid flood. Heard that one before."
(At risk of teaching my granny to suck eggs, Gilgamesh is the hero of one of the first written stories. His adventures take him all over the place and at one point he visits Utnapishtim, who is the Mesopotamian version of Noah. Gilgamesh is described as two parts god and one part man and his battle with his own mortality is one of the core themes of the epic.)
There, I think, is the nub of the matter. With myth, we've all heard that one before. The stories and the way they work are part of how we operate as human beings.
If I was asked to define what makes people, people, I might well settle on stories and story telling as our defining characteristic. Plenty of mammals communicate to share valuable information, but I don't know of any other species that creates history and story for itself as the means to do it.
Stretching that a little further, I wonder at what point this happened. When did we first start telling stories around the fire? When did we first start trying to work out what happened after death? When did we first need heroes? It feels as if that was an evolutionary turning point. The need to know combined with the ability to put ourselves into another place or person.
Of course we still do it today. Drama and games in all their forms are part of this old tradition. We tell stories to keep ourselves human.
Myths have deep roots. My own realisation came when I read the Gilgamesh epic for the first time and suddenly there was Utnapishtim right in front of my nose. "Whoa, that looks familiar ... man builds boat to avoid flood. Heard that one before."
(At risk of teaching my granny to suck eggs, Gilgamesh is the hero of one of the first written stories. His adventures take him all over the place and at one point he visits Utnapishtim, who is the Mesopotamian version of Noah. Gilgamesh is described as two parts god and one part man and his battle with his own mortality is one of the core themes of the epic.)
There, I think, is the nub of the matter. With myth, we've all heard that one before. The stories and the way they work are part of how we operate as human beings.
If I was asked to define what makes people, people, I might well settle on stories and story telling as our defining characteristic. Plenty of mammals communicate to share valuable information, but I don't know of any other species that creates history and story for itself as the means to do it.
Stretching that a little further, I wonder at what point this happened. When did we first start telling stories around the fire? When did we first start trying to work out what happened after death? When did we first need heroes? It feels as if that was an evolutionary turning point. The need to know combined with the ability to put ourselves into another place or person.
Of course we still do it today. Drama and games in all their forms are part of this old tradition. We tell stories to keep ourselves human.
Sunday, 22 April 2012
T is for Traveling with G and why Delta Airlines is forever on my Christmas card list
T
(A true story for the letter T)
I have fleetingly mentioned spending a lot of time in the US travelling when I was a child. In a reversal on the usual procedure, my role was often to look after my father. He was spectacularly eccentric and my mother deemed me a proper person to make sure he got to places on time. She had done it for many years and felt that her 12 year old daughter would make a decent substitute. Or something. I've never known quite what her reasoning was.
However it came about, G and I found ourselves going on a jaunt to Mexico via San Francisco before heading to New York to catch a flight home to England. Ever practical, mum made sure that I was the person looking after passports, visas and flight tickets. "Make sure you tell your father the flight is two hours earlier than it is." was her parting advice as she saw us off.
It was well-intended advice. G habitually ran late everywhere and his notion of comfortable travel consisted of drinking half a bottle of wine, swallowing a nembutal and crashing out in a cacophonous snoring heap until the flight landed. Minor details like knowing where we were supposed to be staying he could deal with, but airports did not bring out the best in him.
G and I liked travelling together. I didn't mind the snoring and rather enjoyed whimsical side-treks to wherever took his fancy. He let me stay up late and was unfussed by my desire to live entirely off Pepperidge Farm cookies. It was a win-win as far as we were concerned. Stage one went very smoothly. Atlanta to San Francisco was a complete success. I went with him to whatever lab it was he was supposed to visit and cheerfully broke some software. We went to see Godspell. We ate some nice meals and looked at San Francisco which I adored and have never visited since. Onwards to the airport for the journey to Mexico.
Following mum's advice, I managed to get G awake enough to arrive at the airport comfortably early. I was so proud of myself. He wandered off to the bar while I book browsed and we met up to have some lunch. Over which he announced that he had taken his pre-flight nembutal. Two hours early. This was not good news. Oh how my sensible lie had come back to bite me in the bum.
Working our way down the marathon walkways of San Francisco airport, we duly arrived at the departure gate and I took my eyes of an obviously rather woozy G to make sure we had the relevant tickets. When I looked around again, he had vanished. He stayed vanished. The flight was called. He was still vanished. I could only think of one solution. He must have gone to the Gents and the nembutal had kicked in. By now, I was the only person at the departure gate and announcements were blaring all over the airport demanding that Professor Pask present himself immediately.
Major panic ensued. I was not going to investigate the Gents by myself. Masterminding my father was one thing, but that was way out of my remit. I got on the flight and demanded to see the captain. Where I explained that my father had probably passed out in the Gents and could they possibly go and get him for me. To the infinite credit of Delta Airlines, they did just that. I've been grateful to them ever since.
This, of course, was before we got trapped at Mexico airport when we discovered that my visa had expired. Same journey, but another story.
(A true story for the letter T)
I have fleetingly mentioned spending a lot of time in the US travelling when I was a child. In a reversal on the usual procedure, my role was often to look after my father. He was spectacularly eccentric and my mother deemed me a proper person to make sure he got to places on time. She had done it for many years and felt that her 12 year old daughter would make a decent substitute. Or something. I've never known quite what her reasoning was.
However it came about, G and I found ourselves going on a jaunt to Mexico via San Francisco before heading to New York to catch a flight home to England. Ever practical, mum made sure that I was the person looking after passports, visas and flight tickets. "Make sure you tell your father the flight is two hours earlier than it is." was her parting advice as she saw us off.
It was well-intended advice. G habitually ran late everywhere and his notion of comfortable travel consisted of drinking half a bottle of wine, swallowing a nembutal and crashing out in a cacophonous snoring heap until the flight landed. Minor details like knowing where we were supposed to be staying he could deal with, but airports did not bring out the best in him.
G and I liked travelling together. I didn't mind the snoring and rather enjoyed whimsical side-treks to wherever took his fancy. He let me stay up late and was unfussed by my desire to live entirely off Pepperidge Farm cookies. It was a win-win as far as we were concerned. Stage one went very smoothly. Atlanta to San Francisco was a complete success. I went with him to whatever lab it was he was supposed to visit and cheerfully broke some software. We went to see Godspell. We ate some nice meals and looked at San Francisco which I adored and have never visited since. Onwards to the airport for the journey to Mexico.
Following mum's advice, I managed to get G awake enough to arrive at the airport comfortably early. I was so proud of myself. He wandered off to the bar while I book browsed and we met up to have some lunch. Over which he announced that he had taken his pre-flight nembutal. Two hours early. This was not good news. Oh how my sensible lie had come back to bite me in the bum.
Working our way down the marathon walkways of San Francisco airport, we duly arrived at the departure gate and I took my eyes of an obviously rather woozy G to make sure we had the relevant tickets. When I looked around again, he had vanished. He stayed vanished. The flight was called. He was still vanished. I could only think of one solution. He must have gone to the Gents and the nembutal had kicked in. By now, I was the only person at the departure gate and announcements were blaring all over the airport demanding that Professor Pask present himself immediately.
Major panic ensued. I was not going to investigate the Gents by myself. Masterminding my father was one thing, but that was way out of my remit. I got on the flight and demanded to see the captain. Where I explained that my father had probably passed out in the Gents and could they possibly go and get him for me. To the infinite credit of Delta Airlines, they did just that. I've been grateful to them ever since.
This, of course, was before we got trapped at Mexico airport when we discovered that my visa had expired. Same journey, but another story.
Smug virtue
Nominally an S post, but more an interruption in the flow of trivia.
I have now visited every blog on the A-Z challenge list. All that I can visit that is. Some are inexplicably unavailable. My Follow list has quadrupled.
Now that I've done my duty in terms of visiting, I can concentrate on reading the back blogs of the many amazing sites out there. Stop being creative people. I didn't actually need another excuse to spend time on the internet.
I have now visited every blog on the A-Z challenge list. All that I can visit that is. Some are inexplicably unavailable. My Follow list has quadrupled.
Now that I've done my duty in terms of visiting, I can concentrate on reading the back blogs of the many amazing sites out there. Stop being creative people. I didn't actually need another excuse to spend time on the internet.
Saturday, 21 April 2012
S is for Short
S
Short person speaking here. At just on 5 foot, I spend a lot of my life looking up. Living in London made summer a horror. No tube journey was complete without my ending up with my nose wedged in someone's armpit. Joyous.
A point I make to drama students is that short is often good. Better a well thought out scene with a proper beginning, middle and end than an interminable muddle that blurs the point.
Short in games does not mean bad either. Intense wins out over long-drawn any day, but is notoriously hard to achieve in PbP online. Long stories, short episodes is what I aim for.
Short is also for this post. I'm a fan of economical writing (pace Tolkein and the three volume gang). One day I'll manage it myself. In the meantime, longwinded phrases, subclauses and conjuctions are my friends.
Short person speaking here. At just on 5 foot, I spend a lot of my life looking up. Living in London made summer a horror. No tube journey was complete without my ending up with my nose wedged in someone's armpit. Joyous.
A point I make to drama students is that short is often good. Better a well thought out scene with a proper beginning, middle and end than an interminable muddle that blurs the point.
Short in games does not mean bad either. Intense wins out over long-drawn any day, but is notoriously hard to achieve in PbP online. Long stories, short episodes is what I aim for.
Short is also for this post. I'm a fan of economical writing (pace Tolkein and the three volume gang). One day I'll manage it myself. In the meantime, longwinded phrases, subclauses and conjuctions are my friends.
Friday, 20 April 2012
R is for Romance (supposedly)
R
My romantic life pre-Budleigh Salterton was a disaster. There was some serious talent at work. With a radar-like instinct, I would home in on the most needy lame-dog bad-for-me bloke possible and fall in love with him. Badly. It took a very long time for me to break this habit.
My relationship with the Pianist was typical. He was ridiculously talented. A post graduate at Warwick who looked like a rather sexy Flemish saint who seduced me by reading Samuel Beckett aloud. Just remembering how pretentious we must both have been is deeply embarrassing.
We spent hours and hours in pubs talking mainly about him and his problems. These were many, varied and required serious medical treatment. Naturally I was going to save him. My friends thought he was a dangerous weirdo, which should have been enough of a warning. Inevitably, I made all the excuses one makes at these times "Oh, he's quite different with me" after he'd been brutally rude yet again.
The Pianist spent quite a bit of time in and out of the local psychiatric hospital and I found it wildly romantic to visit him there. We would walk the grounds together, reciting gloomy poetry and on rainy days he would play Liszt on the piano. It was all very Byronic and I'm cringing as I write this.
The end was less Byronic and more Marx Brothers. The Pianist was duly discharged and we went on holiday to Padstow with his psychiatrist. As bizarre a menage as you can imagine. A week later, he ran away with her and was not seen again.
My mother did not even bother to hide her relief. "I thought you might marry him just because you're so stubborn" she admitted a year or so later when I'd stopped tramping around clutching my broken heart.
There's nothing like a 19 year old innocent for being a total idiot.
My romantic life pre-Budleigh Salterton was a disaster. There was some serious talent at work. With a radar-like instinct, I would home in on the most needy lame-dog bad-for-me bloke possible and fall in love with him. Badly. It took a very long time for me to break this habit.
My relationship with the Pianist was typical. He was ridiculously talented. A post graduate at Warwick who looked like a rather sexy Flemish saint who seduced me by reading Samuel Beckett aloud. Just remembering how pretentious we must both have been is deeply embarrassing.
![]() |
| Rogier van der Weyden's Reading Man. Bears a resemblance to ex love of my life. |
We spent hours and hours in pubs talking mainly about him and his problems. These were many, varied and required serious medical treatment. Naturally I was going to save him. My friends thought he was a dangerous weirdo, which should have been enough of a warning. Inevitably, I made all the excuses one makes at these times "Oh, he's quite different with me" after he'd been brutally rude yet again.
The Pianist spent quite a bit of time in and out of the local psychiatric hospital and I found it wildly romantic to visit him there. We would walk the grounds together, reciting gloomy poetry and on rainy days he would play Liszt on the piano. It was all very Byronic and I'm cringing as I write this.
The end was less Byronic and more Marx Brothers. The Pianist was duly discharged and we went on holiday to Padstow with his psychiatrist. As bizarre a menage as you can imagine. A week later, he ran away with her and was not seen again.
My mother did not even bother to hide her relief. "I thought you might marry him just because you're so stubborn" she admitted a year or so later when I'd stopped tramping around clutching my broken heart.
There's nothing like a 19 year old innocent for being a total idiot.
Thursday, 19 April 2012
Q is for Quotations
Q
Many a character in many of my games has used quotations as dialogue. It's an innocent pleasure.
Favourites sources are plays, poems and lyrics but I'm not fussy.
Kyleth, the Witch Queen used a lot of Jacobean tragedy and Healaugh the halfling bard quoted Sondheim. The Moonlit King got a lot of the dottier bits of Walter de la Mare. A recent slaad was cursed with badly mangled bits of WWI poetry.
It's fun for me and a quick and dirty way to establish character. Palgrave sits on my desk and I have The Quote Garden bookmarked. As I say, an innocent pleasure.
Many a character in many of my games has used quotations as dialogue. It's an innocent pleasure.
Favourites sources are plays, poems and lyrics but I'm not fussy.
Kyleth, the Witch Queen used a lot of Jacobean tragedy and Healaugh the halfling bard quoted Sondheim. The Moonlit King got a lot of the dottier bits of Walter de la Mare. A recent slaad was cursed with badly mangled bits of WWI poetry.
It's fun for me and a quick and dirty way to establish character. Palgrave sits on my desk and I have The Quote Garden bookmarked. As I say, an innocent pleasure.
Wednesday, 18 April 2012
P is for Phones and Predictive Text
P
My mobile and I have a vexed relationship. It's right on the edge of irreconcilable differences and divorce. Our needs are so different.
I want something to make phone calls and send the occasional text for me. It has much grander plans. It nags me constantly about updated accounts, fresh ways to link to my friends, demands that I use all its gadgets. Frankly, it's a bit needy.
All of that is bearable. Where our relationship really breaks down is over sending texts. It thinks it knows me better than I know myself. I have news for my phone. It does not.
Take, for example, the little matter of Northallerton. This charming market town emerges from my phone's predictive text mechanism as Mortgakleston. Sondheim appears as Some hens. School becomes scowl. Winter turns to water. Partridge in a pear tree became partridge in a rear tripe. Grudging props for getting partridge right I suppose.
I'm aware that I need to spell out the words for the phone. It can't be expected to know these things without some input from me. However, even after the relevant words have been carefully given to the beast it remains smugly convinced that it knows better.
Carrier pigeons anyone?
![]() |
| Grrr... |
My mobile and I have a vexed relationship. It's right on the edge of irreconcilable differences and divorce. Our needs are so different.
I want something to make phone calls and send the occasional text for me. It has much grander plans. It nags me constantly about updated accounts, fresh ways to link to my friends, demands that I use all its gadgets. Frankly, it's a bit needy.
All of that is bearable. Where our relationship really breaks down is over sending texts. It thinks it knows me better than I know myself. I have news for my phone. It does not.
Take, for example, the little matter of Northallerton. This charming market town emerges from my phone's predictive text mechanism as Mortgakleston. Sondheim appears as Some hens. School becomes scowl. Winter turns to water. Partridge in a pear tree became partridge in a rear tripe. Grudging props for getting partridge right I suppose.
I'm aware that I need to spell out the words for the phone. It can't be expected to know these things without some input from me. However, even after the relevant words have been carefully given to the beast it remains smugly convinced that it knows better.
Carrier pigeons anyone?
Tuesday, 17 April 2012
O is for Olympic Games
I don't watch a lot of television. Television chez Heitler does not work well and nobody much cares. Now, however, I'm panicking about getting aeriel fixed or whatever it is I have to do. There can be only one reason for that. The Olympics.
I am a shameless Olympics junkie. Always have been. Every other year (since the Winter Olympics went to an alternate cycle and confused me), I embark on a marathon telly watch. Almost anything will be grist to my mill as I sit poised for the next event. Food, sleep, and work become things to be fitted in around the round robin section of lightweight judo or the kayak qualifying. Boxing, football and hockey bore me a bit, and luckily there is always enough of those sports to allow basic bodily needs to be tended to.
Not being the sporty type myself, I'm hugely in awe of anyone who is. My utter ignorance does not stop me from becoming an instant expert in rhythmic gymnastics. "Tsk, they'll lose points there" I mutter knowledgeably as a ribbon flutters slightly out of sync with other ribbons.
Since the UK is hosting this year, there are several other enjoyable treats in store. We lived in London for years, so a lot of the event venues are going to be familiar. Always fun. Having worked in Whitehall, the prospect of beach volleyball taking place in the hallowed grounds of Horseguards makes me giggle.
I'm also looking forward to the commentators wittering about Britain's medal tally. The BBC have somehow managed to snag Michael Johnson as a commentator and he is fantastic value. An over-excited Brit turns eagerly to Michael and asks what he thinks of our prospects in some athletic event. "Can he/she win gold?". Michael is always polite, but usually deflating, pointing out that the he/she in question will be lucky to make it to the final.
I do worry that there will be a tendency to swap away from someone about to set a world record in something in favour of watching a plucky home hope failing to fulfil their potential, but only time will tell.
Can't wait. Must fix telly.
I am a shameless Olympics junkie. Always have been. Every other year (since the Winter Olympics went to an alternate cycle and confused me), I embark on a marathon telly watch. Almost anything will be grist to my mill as I sit poised for the next event. Food, sleep, and work become things to be fitted in around the round robin section of lightweight judo or the kayak qualifying. Boxing, football and hockey bore me a bit, and luckily there is always enough of those sports to allow basic bodily needs to be tended to.
Not being the sporty type myself, I'm hugely in awe of anyone who is. My utter ignorance does not stop me from becoming an instant expert in rhythmic gymnastics. "Tsk, they'll lose points there" I mutter knowledgeably as a ribbon flutters slightly out of sync with other ribbons.
Since the UK is hosting this year, there are several other enjoyable treats in store. We lived in London for years, so a lot of the event venues are going to be familiar. Always fun. Having worked in Whitehall, the prospect of beach volleyball taking place in the hallowed grounds of Horseguards makes me giggle.
I'm also looking forward to the commentators wittering about Britain's medal tally. The BBC have somehow managed to snag Michael Johnson as a commentator and he is fantastic value. An over-excited Brit turns eagerly to Michael and asks what he thinks of our prospects in some athletic event. "Can he/she win gold?". Michael is always polite, but usually deflating, pointing out that the he/she in question will be lucky to make it to the final.
I do worry that there will be a tendency to swap away from someone about to set a world record in something in favour of watching a plucky home hope failing to fulfil their potential, but only time will tell.
Can't wait. Must fix telly.
Monday, 16 April 2012
N is for Nativity Plays - drama in a nutshell
I don't know how it works elsewhere in the world, but for virtually every British child, the nativity play is the standard introduction to live performance. Every nativity play contains a microcosm of every play ever produced. All illustrations by Giotto.
Mary
There will have been ferocious competition for the female lead. Reactions to the ultimate choice will vary from shoulder-shrugging "meh, it's not a very good part anyway" to "I know it should have been me, but I was just too good to play opposite Joseph". These opinions will be expressed in audible whispers at every rehearsal. If Mary is ever absent, there will be a flurry of eager readers-in, eyeing the director and hoping that the miracle will happen and someone will say "we've made a terrible mistake, you are clearly much, much better and shall replace her right now".
Joseph
It will have been very easy to cast Joseph as only two boys will have been eligble to play the role at all and one of them will have been absent on audition day. The performer will take one of two forms. He will either be sublimely confident or a gibbering inaudible wreck. In either case, he will be mollified by being allowed to wear a beard. Joseph and Mary will behave as though they are plague-ridden and refuse to hold hands. Both will repeatedly say "we'll do it on the night".
The Magi
These three will be clowns. They will probably be the most experienced performers and know that the best parts do not necessarily have the most lines. They will make the whole cast laugh and everyone will adore them. The director will not adore them. At least one of them will have already played the role before and will know how to do it better. They will not learn their lines as they will assume that the other two will. During the performances, they will suffer collective memory loss and go through their scene three times in different iterations. On leaving the stage they will have a massive and highly audible argument about whose fault it was.
Gabriel
Gabriel will either be a reject Mary (see above), or taking their first important part. In either case the role will be taken extremely seriously and the performer will shoot resentful glances at unruly cast members. The director will learn to dread those faintly pursed lips and the whispered "can I just ask you something?"
Angels
Angels are obsessed with their costumes. Furtive arguments will break out over length of dress and amount of tinsel. They will always have a solo spot of some kind which will be impossible to rehearse as the whole team will only be available at the dress rehearsal.
Shepherds
This is the ultimate home for the too young, too shy and too grumpy. They will want to be part of the play, but will feel that the whole project is an excuse to chat to their mates. Some will find relative anonimity a relief, but there will always be a contingent hunting for ways to make themselves noticeable. In a year's time, such performers will be playing Magi (see above). Shepherds become obsessed with props. "Can I have a stuffed sheep?" If there is a Head Shepherd, he will be the other potential Joseph (see above). He will need a special prop and woe betide anyone who tries to move or use it. "That's my crook!" followed by a solid thump and tears is standard at this point.
If you think the above is cynical, all I can say is visit your local Operatic or Dramatic Society and look for yourself. The person waving their arms, looking despairing and trying not to have a breakdown is the director.
Saturday, 14 April 2012
M is for Mikelmerck, Malfi and Meringue failure
M
New followers may not be aware of this, but I've been tatting about with an RPG setting for a while now. It's been in abeyance lately due to having to be in shows and direct stuff, but there's a fair bit of material to be found on this vanity project already.
Mikelmerck is a fantasy Yorkshire turned up to 11. For a selection of Mikelmerkian posts, take a look here. Chris over at Bladesharp also has a couple of great Mikelmerkian entries which are well worth a look. Although I'm not a mechanics bunny, I have been using Swords and Wizardry stats for the few bits that have such things. Part of me would rather not use any stats at all, but the gamer-side rebels at having no numbers.
As is probably obvious, I'm a lot less interested in working out the mechanics than I am in the crossover between real and imagined myth. It has been enormous fun and I'm semi-planning to see if I can do a test run with some of this material. Possibly on G+, possibly just by good old-fashioned email.
None of this can happen until I've got Duchess of Malfi out of the way. This possibly overly-ambitious Youth Theatre production hits the stage in four weeks which is a petrifying thought. We're pretty close to OK on it, but there is still a genuine knife-edge terror about the whole project. Getting Webster's language sorted has been a huge issue and despite the numerous cuts, it's still one heck of a long play. I am currently crossing my fingers and hoping the cast have the same sense of urgency that I do and have spent the Easter holiday constructively (i.e. making sure they know it).
On another issue entirely, I woke this morning to find the kitchen floor looking as though it had been hit by a polystyrene explosion. Closer inspection revealed that someone had tried to eat one of my failed meringues and suffered the consquences.
I made a batch for our Easter party last weekend and didn't beat the eggwhites long enough. The results are explosive and not particularly edible as they turned into very hard biscuits of crystalline property. I made a second batch which worked just fine, but my record with meringues is variable. Either they are a howling success or they go drastically wrong. No middle ground here. I don't eat the things. Egg white and sugar? I ask you. Why is that even a food?.
Even so, this particular failure is still better than my all time best failure when I made a superb batch of impeccable looking meringues only to discover that I had used salt instead of sugar. Or rather I didn't discover it, but some pavlova lovers did. Gastronomic treats of our time.
The lesson? When re-using containers remember to label them properly.
![]() |
| Mikelmerck |
New followers may not be aware of this, but I've been tatting about with an RPG setting for a while now. It's been in abeyance lately due to having to be in shows and direct stuff, but there's a fair bit of material to be found on this vanity project already.
Mikelmerck is a fantasy Yorkshire turned up to 11. For a selection of Mikelmerkian posts, take a look here. Chris over at Bladesharp also has a couple of great Mikelmerkian entries which are well worth a look. Although I'm not a mechanics bunny, I have been using Swords and Wizardry stats for the few bits that have such things. Part of me would rather not use any stats at all, but the gamer-side rebels at having no numbers.
As is probably obvious, I'm a lot less interested in working out the mechanics than I am in the crossover between real and imagined myth. It has been enormous fun and I'm semi-planning to see if I can do a test run with some of this material. Possibly on G+, possibly just by good old-fashioned email.
None of this can happen until I've got Duchess of Malfi out of the way. This possibly overly-ambitious Youth Theatre production hits the stage in four weeks which is a petrifying thought. We're pretty close to OK on it, but there is still a genuine knife-edge terror about the whole project. Getting Webster's language sorted has been a huge issue and despite the numerous cuts, it's still one heck of a long play. I am currently crossing my fingers and hoping the cast have the same sense of urgency that I do and have spent the Easter holiday constructively (i.e. making sure they know it).
On another issue entirely, I woke this morning to find the kitchen floor looking as though it had been hit by a polystyrene explosion. Closer inspection revealed that someone had tried to eat one of my failed meringues and suffered the consquences.
![]() |
| Unfailed meringues |
I made a batch for our Easter party last weekend and didn't beat the eggwhites long enough. The results are explosive and not particularly edible as they turned into very hard biscuits of crystalline property. I made a second batch which worked just fine, but my record with meringues is variable. Either they are a howling success or they go drastically wrong. No middle ground here. I don't eat the things. Egg white and sugar? I ask you. Why is that even a food?.
Even so, this particular failure is still better than my all time best failure when I made a superb batch of impeccable looking meringues only to discover that I had used salt instead of sugar. Or rather I didn't discover it, but some pavlova lovers did. Gastronomic treats of our time.
The lesson? When re-using containers remember to label them properly.
Friday, 13 April 2012
L is for Lust, Love and the Learning Curve
L
Remember that first aching sweep of passion?
Remember the gaping hole that opened up in your mind and devoured everything but whatever it was?
Remember how hard it is to recreate that feeling? How you can't believe how absorbed you were? What lengths you went to to find the object of desire?
Welcome to lust. I've always been prone to it.
I'm not talking here about lust in the sexual sense. I'm talking about those wild lusts that seem to be a form of insanity, as the longing to know, to find out to discover EVERYTHING is so compulsive. Even if it isn't, technically, madness, it often feels like that in the aftermath.
Take, for example, my own first, passionate lust object. Ponies. I was five.
I drove my mother mad. I behaved like a pony. Walked like a pony, trotted and cantered like a pony, and was with difficulty restrained from eating my cereal straight from the bowl like a pony. She drew the line when I started to whinney. Drew the line and took a lot of time to make sure I met real ponies as often as possible. Got me riding lessons. Gradually found ways to make her slightly demented daughter find ways to integrate pony into her life. I'm not sure I've completely forgiven her for not letting me keep one in our tiny back garden. It didn't help that we had friends who did keep a pony in their back garden. In a stable.
It passed. Or rather, the boundaries of the lust for all things equine expanded. One day I found a book about racehorses with some superb photos in it. Another lust was born.
Hyperion lead onward to an compulsive interest in racehorse pedigrees. Books and books piled up. I had (still have) card indexes detailing the bloodlines of every pattern race winner I could lay hands on. Nothing and nobody got in the way of me and my race watching. That lust became a long-term love and still lingers (although I no longer book Derby Day off to spend all morning scouring the Racing Post).
Then, aged 12, I read a book by Nigel Balchin. The Borgia Testament. Quite what it was doing on the bookshelf in the school library I don't know, but it got into my hands at just the wrong age. Let others devote their passions and lusts and crushes towards the living. Nothing but Cesare Borgia would do for me.
I still think I showed quite good taste there. I learned so much about 15th century Italy, the popes and the man himself that I could have gone on Mastermind.
I've generally been very lucky in my lusts. What has happened is that the initial surge of NEED TO KNOW, NOW has evolved into a longer term interest. I've kept all of them in some form or another and they've continued to be an important part of my life. And I've learned from them.
One thing I learned is that the racehorse pedigrees, the pony obsession, and the fascination with Cesare and his world were inter-connected to some degree. I need to find and understand the patterns. It is part of how I operate and impacts on everything I do. All that lust goes to a good cause in the end.
I know I'm still quite capable of going head over heels into lust with something. I'm looking at the two shelves of gaming material sitting on the shelf behind me. That is lust alright. Lust with a vengeance, because these were new systems with different ways of building worlds and how could I not want them?
Lust leading to love on a learning curve. It's the kind of lust I need.
Remember that first aching sweep of passion?
Remember the gaping hole that opened up in your mind and devoured everything but whatever it was?
Remember how hard it is to recreate that feeling? How you can't believe how absorbed you were? What lengths you went to to find the object of desire?
Welcome to lust. I've always been prone to it.
I'm not talking here about lust in the sexual sense. I'm talking about those wild lusts that seem to be a form of insanity, as the longing to know, to find out to discover EVERYTHING is so compulsive. Even if it isn't, technically, madness, it often feels like that in the aftermath.
Take, for example, my own first, passionate lust object. Ponies. I was five.
![]() |
It passed. Or rather, the boundaries of the lust for all things equine expanded. One day I found a book about racehorses with some superb photos in it. Another lust was born.
![]() |
| Hyperion (T Weston up). 1933 Derby winner and all around excellent genepool addition |
Then, aged 12, I read a book by Nigel Balchin. The Borgia Testament. Quite what it was doing on the bookshelf in the school library I don't know, but it got into my hands at just the wrong age. Let others devote their passions and lusts and crushes towards the living. Nothing but Cesare Borgia would do for me.
![]() |
| Cesare Borgia by Melone (contemporary) |
I've generally been very lucky in my lusts. What has happened is that the initial surge of NEED TO KNOW, NOW has evolved into a longer term interest. I've kept all of them in some form or another and they've continued to be an important part of my life. And I've learned from them.
One thing I learned is that the racehorse pedigrees, the pony obsession, and the fascination with Cesare and his world were inter-connected to some degree. I need to find and understand the patterns. It is part of how I operate and impacts on everything I do. All that lust goes to a good cause in the end.
I know I'm still quite capable of going head over heels into lust with something. I'm looking at the two shelves of gaming material sitting on the shelf behind me. That is lust alright. Lust with a vengeance, because these were new systems with different ways of building worlds and how could I not want them?
Lust leading to love on a learning curve. It's the kind of lust I need.
Thursday, 12 April 2012
Kicking myself, Konigsburg, Kipling
After the famine, the feast.
Wouldn't you just know it. Hours after I put up a short and simple "K" post, the above walks into my brain. I don't know how I could have forgotten either of these completely kickass authors, but there you go. And another K as well.
E L Konigsburg is more likely to be familiar to US audiences. As far as I know she is a fairly regular staple in American schoolrooms (that's how I found her), but From the Mixed Up Files of Mrs Basil E Frankweiler is well worth a look. It won't even take you long. Her books (children and YA with only a few exceptions) are extremely economical. Don't let the length deceive you. She packs a lot into those pages.
The basic premise is wonderful. Claudia decides to run away from her unappreciative family and picks the Metropolitan Museum of Art as her hideout. This appealed to me hugely at the age of about 12. She selects her brother Jamie to accompany her and they do exactly what they plan. Once in the museum, she becomes obsessed with a small statue of an angel and Claudia's search for the artist becomes the story's focus.
Kipling is an obvious literary giant, but he isn't much in fashion today as he wrote in and about the colonial era and we all tend to prefer that never happened. In the interests of redressing the balance a little, I draw your attention to the following:
The Jungle Book
The Second Jungle Book
Just So Stories
Puck of Pook's Hill
Rewards and Fairies
Kim
Technically all the above are children's books, but really, give them a try. Disney did a great take on The Jungle Book but the original stories are another thing entirely. Plus the man gives a flavour of India like nobody else I've ever read.
Wouldn't you just know it. Hours after I put up a short and simple "K" post, the above walks into my brain. I don't know how I could have forgotten either of these completely kickass authors, but there you go. And another K as well.
E L Konigsburg is more likely to be familiar to US audiences. As far as I know she is a fairly regular staple in American schoolrooms (that's how I found her), but From the Mixed Up Files of Mrs Basil E Frankweiler is well worth a look. It won't even take you long. Her books (children and YA with only a few exceptions) are extremely economical. Don't let the length deceive you. She packs a lot into those pages.
The basic premise is wonderful. Claudia decides to run away from her unappreciative family and picks the Metropolitan Museum of Art as her hideout. This appealed to me hugely at the age of about 12. She selects her brother Jamie to accompany her and they do exactly what they plan. Once in the museum, she becomes obsessed with a small statue of an angel and Claudia's search for the artist becomes the story's focus.
![]() |
| Illustration from the book by E L Konigsburg. |
The Jungle Book
The Second Jungle Book
Just So Stories
Puck of Pook's Hill
Rewards and Fairies
Kim
Technically all the above are children's books, but really, give them a try. Disney did a great take on The Jungle Book but the original stories are another thing entirely. Plus the man gives a flavour of India like nobody else I've ever read.
K is for Knack
K
The letter K was causing me problems in my mild A-Z planning, but this is where I've ended up.
Collins English Dictionary offers these definitions:
Knack covers positive and negative, which is always useful in a word. My knack for baking cake is matched by my knack for rolling bad dice.
I've also found giving NPCs a knack or two an easy way to bring them to life. A physical description is all very well, but I run out of hair colours and voices long before I run out of interesting knacks. Meeting up with that strawberry blonde bar wench is fine, but give her a knack for being always in the right place to overhear what she shouldn't and a mean line in home-brewing and you have a story in the making.
Knacks. I'm a fan.
The letter K was causing me problems in my mild A-Z planning, but this is where I've ended up.
Collins English Dictionary offers these definitions:
1. a skilful, ingenious, or resourceful way of doing something
2. a particular talent or aptitude, esp an intuitive oneKnack covers positive and negative, which is always useful in a word. My knack for baking cake is matched by my knack for rolling bad dice.
I've also found giving NPCs a knack or two an easy way to bring them to life. A physical description is all very well, but I run out of hair colours and voices long before I run out of interesting knacks. Meeting up with that strawberry blonde bar wench is fine, but give her a knack for being always in the right place to overhear what she shouldn't and a mean line in home-brewing and you have a story in the making.
Knacks. I'm a fan.
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| Study for the Bar at the Folie Bergere by Edward Manet |
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