Showing posts with label Frustration. Show all posts
Showing posts with label Frustration. Show all posts

Thursday, 27 October 2011

Fickle Finger of Fate

Herewith the stupid and not terribly interesting story of the busted digit.

Some may recall a couple of weeks ago that our car started making interesting noises and then not working just in time for us to have a massive panic about whether we'd get to a wedding or not.  The car was fixed and we got there - and it was truly wonderful.  What I didn't mention at the time - being more concerned with making a good ganache for the cake and making sure we had transport - was that when the AA man came to make the initial diagnosis, I hurtled up the garden path and fell over.

There is nothing especially unusual about that.  People fall over all the time.  They get bruised, they get better.  I took a couple of paracetamol and ignored it.  As one does.  Coming back from the wedding, I thought my right hand still hurt a bit and ... ignored it.  As one does.

A week later, it hurt quite a lot, my index finger was starting to protest when pressure was applied to it.  It wasn't happy picking up coffee pots and kettles.  I ignored it.  Sort of.  Well, I ignored it by taking a lot of ibruprofen.  Then I found I couldn't hold books or roll dice.  That did it.  A weekend of whining about hating doctors (I do).  A weekend of (fair) patience from the family.  Ran the game on Sunday, nearly killed the party and found myself unable to do much for the rest of the day with my right hand.  Not being able to roll your dice counts as an emergency.

Monday morning - doctor.  Much chat about "ooh, maybe we could pin it."  "Umm, maybe not?  It's not out of shape, you don't think there's any point in x-raying it even, why this talk of surgery?"  "So you'd be happier if we splinted it?"  "Yup."  Done deal.  But with the proviso that I was absolutely not to use the thing in any way involving pressure for three days. 

Three days are now up.  I will splint the thing at night to stop any untoward accidents caused by rolling on it and keep taking the pills. 

I did break the rule of not typing briefly yesterday to thank the many, many people who wished me happy birthday, but otherwise I have been the perfect patient. 

Much catching up to do.

Tuesday, 18 October 2011

Stamping my tiny feet here

Dear Blogger,

Ours is a new relationship and I expect there to be some ups and downs.  It's all give and take, I see this.  I give you my bits of blog to publish and you TAKE AWAY MY LIST OF FOLLOWED BLOGS without asking me.  Forgive me shouting.  I'll be calm now.






Sunday, 9 October 2011

Technology and why it is both awesome and vile

It's a drug, this technology.  Since acquiring a taste for it, I can't readily remember how I did things before it was there.   In this instance, the culprit is Skype.

I love Skype and use it a lot - mainly because it's stable and reliable.  Was stable and reliable.  It has failed me.

Two days ago, Skype got fancy and decided to reinstall itself.  Don't ask me why.  Maybe it got bored with my refusal to use the webcam or something and wanted to teach me a lesson.  Anyway, since the self-imposed reinstallation it has not been working.  I've done all the things I normally do.  I've turned it on and off.  I've reinstalled it beause I chose to.  I've deleted myself and given myself a new identity and password.

I've also done several less technical things like jumping up and down and yelling at the computer, growling, hoovering the keyboard in case it's a hidden cat hair problem and threatening to throw the whole thing out the window.

I want Skype back.  I know, I know, there are other message systems, and G+'s talk feature is very good, but I like Skype.  Whinge.

Thursday, 29 September 2011

Internet collapse and gentle 4e discussion.

I been suffering from a brief interruption to internet access in the last couple of days.  According to Dave in Mumbai, this was the fault of BT rather than our ancient home network hub - a relief to me, but possibly less to him.

That enforced absence might have been quite a good thing.  For a start I didn't torment myself by deliberately going and looking at all the forums* indulging in slash and burn criticism of 4e.  Informed comment and discussion, I like and can take part in.  The wholesale "It sucks because it isn't what I like, and I know this because I have read it on the internet/played for an hour with the intention of hating it/heard it's garbage from a friend of a friend" is painful.  It applies all ways of course.  I am just as annoyed with ill-informed smackdown of other systems too.  The thing is, I know the 4e ruleset pretty well, so it grates more.

4e is not a perfect system, but it is an extremely robust one and for the most part elegantly designed.  Some points in favour below:

  1. It is virtually impossible to create a useless character.  There are no negative attributes for races or classes, only positives.  Naysayers claim that this is a form of nanny-state "Everyone gets a prize" thinking.  What they're not quite seeing, I think, is that although there are no active negatives for picking a certain race or class, the positives are different for each of them and it still behoves the player to think about whether that sneaky Goliath Rogue wouldn't be better off as a Halfling Rogue or a Goliath Barbarian.  That said, if you do go for a Goliath Rogue, you'll still have something you can play an actual game with and be a viable party member.  Not to be sneezed at.
  2. It rewards team synergy and group play.  Can I just stress how much I like this notion?  It's always been true, but 4e is the first system I've seen that actively promotes this.  Builds and powers are designed to interlink with each other.  Even better, it does not do so in a cookie cutter way.  There are a myriad ways to build a viable party.  When I first started playing it wasn't obvious how subtle the interactions could be, but three years down the line I'm still finding things out.  Easy to learn but subtle in application.  A good combination.
  3. The GM's job is infinitely easier.  This is a bonus point that very few deny.  Preparing a game is a pain in the neck.  Even with great pre-written material there will be tweaks and changes.  If I can do those in 10 minutes and know it will work, I'm a happy camper.  And I can.  So can anyone.  The base mechanics work well enough that a few quick pencil changes to a pre-existing monster of too low or high a level means you can throw just about anything you fancy at any given party.  No more spending the first five levels fighting kobolds.
BUT ...

I have a problem with Wizards of the Coast.  WoTC seem to have a curious attitude to their baby.  On the one hand, they continue to publish material for it and update their online suite of tools.  On the other, those updates are patchy and pushy in a way that I really dislike.  The bells and whistles all seem very nice, but a Character Builder that only lets me store 20 PCs when I run many games and want to access all of them is a pain in the neck.  A set of online tools that I can't download to my desktop is a pain in the neck.

WoTC don't seem to know what to do with 4e.  For example, the bizarre non-presence of published material at GenCon -
"Hi, I'd like to buy the Shadowfell supplement" - 
"Sorry, we don't have it."  - 
"Whuh?!?!, you've got the biggest audience you'll get all year for your product and you're not selling the material?" - 
"That's correct, we have partner publishers who do that, they will be around somewhere."  -  
"Thank you." 
Flabberghasted retreat.

I do wonder how much of their seeming indifference to selling the product is down to some serious backpeddling and an attempt to retrieve some of the old market.  If so, that's a pity as what they have is genuinely good, but it needs support.  If the parent company doesn't do that it sends a horrible message and is just depressing for those who do enjoy it and use it to bring new geeks into the joy of RPGs.

*fora? - sure it should technically be fora with the Latin root and all, but I don't know