The more I write about the mechanics of drama, rehearsals and gaming, the more I become aware of how close they are. I am sure this should be obvious, but like many things, the realisation has come to me quite slowly. Piecemeal, at least.
GMing and directing have an enormous amount in common. In both cases, when it works well, you are facilitating creativity. When it doesn't work, you are basically a tedious nagbag.
Naturally enough, I prefer the first option, but accept that part of the job will consist of doing the second. My aim is to try to do as much facilitation and as little nagging as possible.
The only problem with this revelation is that I'm now quite likely to start demanding the players know their lines and telling casts to roll a save v daze.
This could go badly.