Thursday 23 February 2012

Sigil - Doughnut shaped City of Doors

SPOILERS FOR TOMBS I and II BELOW (only minor)


I've been wanting to take an adventuring party to Sigil for ages.  It's a treat I've been saving up for myself because the place is so very bizarre.  Anything and everything can happen there.

For those not in the know, Sigil is an extraplanar crossing point between all the known and unknown worlds.  It is a kind of urban Wood between the Worlds with fewer guinea pigs and a lot less restful.  The Lady of Pain is no Aslan.

Despite my longing to go there, I've held off.  For one thing the place is dangerous and for another, it's so crammed with potential adventure that it just feels overwhelming for GM and players alike unless there is an actual purpose.  Nothing worse than setting up something awesome and then to be boggled by choice. Paralysis results.

Now, however, I have the perfect party.  The Tombs I group need information.  The person they need that information from is in Sigil. 

They still need to get there of course, which will an adventure in itself.  While it's true that one can reach Sigil accidentally through a broom cupboard, that doens't feel quite heroic enough.  Plus, they need another level under their belts before they can sensibly track down their contact without being obliterated.

4 comments:

  1. Sounds like fun. I've never played in the Planescape setting, but I've admired it from afar.

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  2. I admit that I am waiting with baited breath...although I still have to get my gear request list finished! Can't wait to see what you have in mind!

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  3. I am a huge Planescape fan. My current adventurers will get there... eventually!

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  4. I've had so much PbP fun in Sigil. It's one of my most favourite D&D places ever!

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