Translation: Vecna is an exceptional piece of bad news, even for an evil god. His favourites are endowed with evil hands and/or eyes and use these to hunt down knowledge of all kinds. Quite what Vecna wants to do with this knowledge is known only to him, but almost certainly involves taking over the pantheon. Vocar claims to be a former exarch who survived, but might just be a dotty old man.
I have no idea who produced this picture and am thus unable to give them credit. Which I'd love to do, so if anyone can identify it, please let me know. It's the Hive Ward in Sigil. |
In other gaming related news, I've been looking through the Wizards playtest material for D&DNext. Me and hundreds of other game-interested bloggers. Voices are being raised all over the interwebs but the general trend seems to be cautious approval.
I think I'm a bit more enthusiastic than that. The skeleton we've been given looks elegant and easy to manage with a distinct "old-school" vibe to it - which will please many. I'm seeing the flexibility and simplicity of older editions mingled with the durability of 4e.
The core mechanic (rolling a d20 and applying modifiers) remains unchanged, but the method has changed from a set of rolls made against specific defences or skills to rolls made against the basic stats of a character. This makes good sense and streamlines a lot of issues. I'll be interested to see how this feeds into character creation (those rules aren't out yet).
With the new playtest material, there is far greater onus on GM and player alike to think creatively, leading to a more story-driven game for some perhaps. I've always done that to a large extent, but it's interesting to see it made explicit. For players who came into the game with 4e, it may feel too fuzzy and open-ended. I'm really intrigued to see how it plays out with our home group - most of whom learned to play with 4e.
It's kept the options open for playing with or without a grid or map and there I'm a little less easy in my mind. That's a purely personal issue. I find combat quite hard to run anyway and without the aid of a map, would have no chance, but we'll see.
So far it looks good, robust and promising. Can't really ask for more than that at this stage.
My hayfever's been bad too. I forgot how allergic I am to the east coast spring. It wasn't as bad on the west coast.
ReplyDeleteYou can see the pollen in the air, so you can imagine. Everyone in the world seems to be runny eyed and wheezing.
DeleteRobust and promising -- there is no better place to start.
ReplyDeleteIt is promising. Not forgotten our experiment - many apologies for being so very slow on this.
DeleteHope you're feeling better soon & that the grass keeps low.
ReplyDeleteThe explicit nature of the rules in 4+ editions, should be very useful for newer/younger players especially. It was interesting in 1-2 they were implicit rules, suggestions and they type-face was RIFTS bad. And in 3rd the player entitlement seemed a bit annoying, undermining a good GM (or helping a bad one).
Any system is walking a fine line between the wanted and the needful - this skeleton seems good, but I don't know how much the test drive will really show. It's a skeleton and we can be fairly assured it will walk. Whether it does so when it's loaded up with muscle and fat is another story.
DeleteHola for hayfever! Mine combined with a flu / cold / bug of some kind, so I am not sure how bad the allergies actually are this year. Roop!
ReplyDeleteI love how you're able to look at the big-picture playability issues with the new D&D release. It sounds exciting.
Yup. Had the cold-that-won't-go-away-dammit as well. Snuffle.
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