|Baldwin having a contempletative moment|
|Roger the Feegle, our Pixie skald. Normally resident on Baldwin's horns for day to day travel.|
Where it gets interesting is his encounter design. He tends to use his encounters a pieces of drama. There is no such thing as an encounter existing in isolation. Each is a mini-story. A bit like a well-structured stage fight, we're learning more about our opponents and our own characters every time we run into people. Encounter, in this context, does not necessarily mean a fight. Our last session saw no combat at all.
All this makes the campaign feel very organic. As a fellow GM I know what he's up to and admire it. As a player I sit back and enjoy, knowing that whatever Baldwin comes up with will feed into the whole story. Very satisfying. What we do has consequences. Unpredictable ones.
The cthonic water sample we decided to bring with us to examine at a later date might have been a mistake, mind you. Asking about it has already got us turned out of a shop and brought worried looks from the local high priest. Now we have to find some way to get rid of the stuff. That and it seems to be alive and trying to escape.
The boy done good.